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Environment

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The environment represents every aspect that affects the colony globally like time or weather.

In Beyond, the time is represented as a date starting from year 0. Years have 365 days & 12 months (leap years are ignored). Each day is 24 hours long.

There are 4 seasons of 91 days (Autumn, Winter & Spring) or 92 days (Summer)

The Location is represented by a Latitude and a Köppen climate zone.

At any given moment, the day, time, latitude and climate zone will determine the following:

  • Temperature
  • Wind
  • Precipitation: Clear, Overcast, Cloudy, Rain, heavy Rain, Snow, heavy Snow, Fog
  • Sunlight (in percentage)


Each of those environment variables exist within a probability range, which means there will not be an actual climate/weather simulation, but rather a percentage of chance for each of these conditions to apply. A change of weather per hour rather than per minute or per day might be the best balance between realism and complexity.

Getting this model right can be a challenge, so it's important to strike a balance between what is perfect and what is good enough.

Many resources are available online to get the correct balance for Beyond:

  • See this Stackexchange thread
  • This seems promising as well
  • WRF: has been flagged as usable for games on a forum thread I read. Runs on Linux.


In turn, each of those environment variables will have a impact on various elements of the game:

  • Sunlight
    • How lit-up is a room
    • Output of solar panels
    • Crop growth
  • Temperature
    • How much heating or cooling a room needs
  • Wind
    • Wind turbine electricity production
    • Chance of damage to buildings, vegetation, & crops